Virmoth, Eladrin Mage

head of Punjar slavers ring. She escaped from destruction of the business

Description:

Virmoth, Eladrin Mage Medium fey humanoid (eladrin) Level 3 Ctl (Leader) XP 150 Init +3 Senses Perception +4 low-light vision HP 46 Bloodied 23 AC 17 Fort 14, Ref 17, Will 15 Spd 6  Quarterstaff (standard; at-will)  Weapon: +8 vs. AC; 1d8+1 damage.  Force Staff (standard; refresh 4–6)  Force, Weapon: Requires quarterstaff; +8 vs. AC; 2d10+4 force damage, and the target is knocked prone.  Force Bolt (standard; at-will):  Force: Ranged 10; +7 vs. Reflex; 1d8+4 force damage, and the target is pushed 1 square.  Force Blast (standard; refresh 6)  Force: Close blast 5; +7 vs. Reflex; 2d8+4 force damage, and the target is pushed 1 square and knocked prone. Miss: half damage, and the target is neither pushed 1 square or knocked prone. Fey Step (move; encounter)  Teleportation: Virmoth teleports up to 5 squares. Align Evil Lang Common, Elven Arcana +12, History +12 Str 13 (+2) Dex 14 (+3) Wis 16 (+4) Con 14 (+3) Int 19 (+5) Cha 13 (+2) Possessions: quarterstaff, robes

Bio:

Virmoth, Eladrin Mage

Storm Of War ristarr